UI/UX & Character Design for I Am Bolus
2025
An Educational Digestive System Game
UI/UX and character design created using Adobe Illustrator, Procreate and Figma
Game developed using Unity Engine (WebGL build) and Maya
Supervisor: Shehryar Saharan
Audience: Upper-year high school science students
Format: Web-based interactive game
Collaborators: Athena Li, Raymond Zhang, Roy Kulananthan, Qingyue Guo, Eve Higgins, and Beverly Ng
(Desktop Only)
Gameplay Demo (Credits: Athena Li, Beverly Ng, Raymond Zhang, Roy Kulananthan)
What is I Am Bolus?
I Am Bolus is an educational game concept designed to introduce gastrointestinal (GI) anatomy and physiology through interactive, game-based learning. Players take on the role of Bolus, navigating the digestive system through a series of levels inspired by the organs of the GI tract. Each level is envisioned to incorporate minigames that explore key digestive processes, including mechanical and chemical digestion, secretion, and absorption.
Designed around the Grade 12 Canadian curriculum objectives for biology, the game integrates educational content directly into its gameplay. Through narrative-driven exploration, interactive challenges, and immediate feedback, I Am Bolus aims to make complex biological concepts more approachable and engaging for learners.
As a team, we developed a proof-of-concept demo centered on the stomach featuring a gastric secretion minigame. The demo explores how character-driven storytelling, visual communication, and interactive mechanics can translate physiological concepts into an engaging learning experience.
My Role
Educational Game Design | Character Design | UI/UX Design
As the Character Design and UI/UX Design Lead on this collaborative project, I contributed to the visual development of I Am Bolus and the design of the game's user interface, shaping its visual identity and player experience.
Beyond my lead design responsibilities, I contributed to early-stage research and pre-production, storyboarding, and the initial concept and level design for the stomach. I also participated in final user testing to evaluate the gameplay experience and identify opportunities for refinement.
Character design (Bolus)
Character design (Elder Enoki)
Style guide and UI elements
Full case study and creation process coming soon!
